Baraz Mahk

Leader of the Kobolds

Description:

Baraz Mahk, male half-dragon/kobold Bbn2: CR 4;
Small Humanoid (Reptilian); HD 2d12+2; hp 28; Init 1;
Spd 40 ft. (chainmail shirt); AC 22 (
1 size, 1 Dex, +5
natural, +5 +1 chainmail shirt); Atk +7 melee (1d8
3,
masterwork battleaxe); SA Breath weapon; SQ
Darkvision 60 ft., light sensitivity, rage, fast movement,
uncanny dodge (Dex bonus to AC); AL Chaotic evil; SV
Fort +4, Ref +1, Will +0; Str 14, Dex 13, Con 13, Int 10,
Wis 10, Cha 12.
Skills: Climb +7, Hide +4, Intimidate +6, Jump +7,
Listen +5, Move Silently +4. Feats: Weapon Focus (battleaxe).
Breath Weapon (Su): The kobold dragonkin can
breathe a 20 ft. cone of cold that deals 3d6 damage. A
successful Reflex save (DC 16) halves this damage.
Half-Dragon Qualities: Immune to sleep and paralysis
effects. Immune to cold damage.
Light Sensitivity (Ex): Kobolds suffer a –1 penalty to
attack rolls in bright sunlight or when in the area of a
daylight spell or similar effect.
Possessions: Masterwork battleaxe, +1 chainmail
shirt, potion of cure light wounds.

Bio:

Baraz Mahk was the leader of the band of Kobolds that journeyed into the vault ofTsathzar Rho. He was the most affected by the Outer Gods’ power and became a fanatical follower of their cause once the search for the artifact the Dragon Cult sought proved too difficult to locate. He was killed by the party in a bloody battle

Baraz Mahk

Saga of the Dragon Cult (Mavrickindigo) Mavrickindigo