Baraz Mahk

Leader of the Kobolds


Baraz Mahk, male half-dragon/kobold Bbn2: CR 4;
Small Humanoid (Reptilian); HD 2d12+2; hp 28; Init 1;
Spd 40 ft. (chainmail shirt); AC 22 (
1 size, 1 Dex, +5
natural, +5 +1 chainmail shirt); Atk +7 melee (1d8
masterwork battleaxe); SA Breath weapon; SQ
Darkvision 60 ft., light sensitivity, rage, fast movement,
uncanny dodge (Dex bonus to AC); AL Chaotic evil; SV
Fort +4, Ref +1, Will +0; Str 14, Dex 13, Con 13, Int 10,
Wis 10, Cha 12.
Skills: Climb +7, Hide +4, Intimidate +6, Jump +7,
Listen +5, Move Silently +4. Feats: Weapon Focus (battleaxe).
Breath Weapon (Su): The kobold dragonkin can
breathe a 20 ft. cone of cold that deals 3d6 damage. A
successful Reflex save (DC 16) halves this damage.
Half-Dragon Qualities: Immune to sleep and paralysis
effects. Immune to cold damage.
Light Sensitivity (Ex): Kobolds suffer a –1 penalty to
attack rolls in bright sunlight or when in the area of a
daylight spell or similar effect.
Possessions: Masterwork battleaxe, +1 chainmail
shirt, potion of cure light wounds.


Baraz Mahk was the leader of the band of Kobolds that journeyed into the vault ofTsathzar Rho. He was the most affected by the Outer Gods’ power and became a fanatical follower of their cause once the search for the artifact the Dragon Cult sought proved too difficult to locate. He was killed by the party in a bloody battle

Baraz Mahk

Saga of the Dragon Cult (Mavrickindigo) Mavrickindigo